National Repository of Grey Literature 13 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Visible blindness in the urban world society's relation to light now and then
Pata, Václav ; Sedlák, Michal (advisor) ; Gajdošíková, Pavla (referee)
The diploma thesis is focused on city in time and age of artificial lighting. It takes the issue of light pollution as its starting point. Elementary sources and consequences of over- lighting are used as a base for the Forgotten Dark worksheets. The sheets were created in collaboration with Veřejný sál Hraničár (Public Hall Hraničář) as an educational material for the gallery cycle Light. Together with the sheets, a need to widen my knowledge and apply it to a specific situation arose. I picked Obchodní dům Prior and Kulturní středisko Corso (Shopping Mall Prior and Culture Center Corso) in the neighborhood of Krásné Březno for that purpose. The pick of the place directed the development of the themes of the theoretical part of the thesis. The middle part of the thesis is trying to show contemporary city from two essential angles. Firstly, I tried to answer the question about sources of the shape contemporary city has taken upon itself. The rest is focused on building public spaces in regard to their nighttime flow. The final chapter is exploring the object of Corso. At first It is trying to take a look at the context of the city part of Krásné Březno, then it is taking a look at the city part in context of Ústí nad Labem. The gathered information is used for a presentation of possible future of...
WHITE CUBE2
Korbeličová, Klaudia ; Kowolowski, František (referee) ; Gabriel, Michal (advisor)
THE DIPLOMA THESIS WHITE CUBE2 DEALS WITH THE ISSUE OF THE INTERIOR OF THE GALLERY. THE AIM OD THE THESIS IS TO DEFINE THE ONTOLOGICAL STATUS OF THE ARCHITECTURAL SPACE OF THE GALLERY AND ITS EXHIBITIONS. THIS PART IS PRECEDED BY A DISCOVERY OF INSTALLATION DISCOURSE AND THE OVERALL CONCEPT OF WHITE CUBE2. THE WORK DEALS WITH THE RELATIONSHIP OF THE MODEL GALLERY IN THE GALLERY AND WITH THE CHANGE OF THE USED MODEL OF THE TRADITIONAL ROLE OF THE VIEWER AS THE RECIPIENT OF THE WORK. THE WORK PRESENTS THE SCI-FI IDEA OF THE FUTURE OF THE MALE ELEMENT.
Nothing Around Us
Michálková, Kateřina ; Jezbera, Ladislav (referee) ; Ambrůz, Jan (advisor)
The work Nothing around us is based on reflection of the present. From the beginning it was clear that it will deal with the space. The space around us, the environment in which we live, our perception of the surrounding and our feelings from it. The surrounding world is one, but everyone perceive it in their own way because our ideas about the world are different. The Nothing that I wanted to show was always only apparent. Over time, I moved from general considerations of the functioning of the world to explore my own place in it. I focused on myself, on my own feelings and needs, perhaps for the first time in my work. Desire for solitude, peace, freedom from all around was the strongest one. To be somewhere, where I do not perceive anything around me, opens my inner space and allows me to explore happening in it Staying in absolute darkness reminds of already forgotten memories. Mind is able to create the illusion of nonexiatent light. I tried to transfer This state to the light installation in the former factory Mosilana in Brno.
Architecture of the extreme
Malásek, Petr ; Albert, Novák (referee) ; Kaftan, Martin (advisor)
In the eyes of a traveller, Iceland seems to be a paradise on earth, but in the eyes of an inhabitant, it doesn't seem so clear. A number of factors come into play, such as the difficult availability of building materials, low population density or the unbalanced length of day and night during the months, which also has considerable consequences for the mental state of the population. The project takes into account the last mentioned problem. In the design of a simple family farm, the project tries to discover the basic principles of how to fight the lack or excess of daylight and at the same time solve questions of contemporary theory of architecture and materialize the problem of part and whole relationships.
The Symbolism of Colors as a Speculative-Fiction
Špundová, Veronika ; Bena, Julie (referee) ; Šrámek, Jan (advisor)
The bachelor's thesis is an existential dystopian statement of a human actor. It is an object into which the author - the creator - user - actor projects her critical vision of a globalized, yet very local world torn apart by several crises at the same time, in which she longs to break free from anthropocentrism or redefine it to more respect a wide range of other actors, on which we are largely dependent. It tries to grasp reality from a new perspective, even if such a perspective should be mere imagination, speculative fiction, even if it should deviate from the usual directions of knowledge and action to the unknown, such as the magical irrationality. Formally, the subject of the bachelor's thesis is DIY tent sewn from upcycled textile materials and embroidered with ornaments, symbols and organic drawings, which form a variety of relationships and narratives. Inside this "outdoor shrine" there is an object - a totem standing on a tripod, on which rests a smartphone, which through the application plays three videos depicting the human actor in various strange surreal situations.
The Symbolism of Colors as a Speculative-Fiction
Špundová, Veronika ; Bena, Julie (referee) ; Šrámek, Jan (advisor)
The bachelor's thesis is an existential dystopian statement of a human actor. It is an object into which the author - the creator - user - actor projects her critical vision of a globalized, yet very local world torn apart by several crises at the same time, in which she longs to break free from anthropocentrism or redefine it to more respect a wide range of other actors, on which we are largely dependent. It tries to grasp reality from a new perspective, even if such a perspective should be mere imagination, speculative fiction, even if it should deviate from the usual directions of knowledge and action to the unknown, such as the magical irrationality. Formally, the subject of the bachelor's thesis is DIY tent sewn from upcycled textile materials and embroidered with ornaments, symbols and organic drawings, which form a variety of relationships and narratives. Inside this "outdoor shrine" there is an object - a totem standing on a tripod, on which rests a smartphone, which through the application plays three videos depicting the human actor in various strange surreal situations.
Architecture of the extreme
Malásek, Petr ; Albert, Novák (referee) ; Kaftan, Martin (advisor)
In the eyes of a traveller, Iceland seems to be a paradise on earth, but in the eyes of an inhabitant, it doesn't seem so clear. A number of factors come into play, such as the difficult availability of building materials, low population density or the unbalanced length of day and night during the months, which also has considerable consequences for the mental state of the population. The project takes into account the last mentioned problem. In the design of a simple family farm, the project tries to discover the basic principles of how to fight the lack or excess of daylight and at the same time solve questions of contemporary theory of architecture and materialize the problem of part and whole relationships.
Night games summary for adolescents
Soukupová, Kateřina ; Psohlavec, Lukáš (advisor) ; Brtník, Tomáš (referee)
Title: Night games summary for adolescents Objectives: Creation of a summary of nocturnal games for adolescent age category, which can be played outside and inside, with different focus objects and defining of the criteria for making of this type of games. Methods: This is a theoretical work, written in the form of literary research. The base for creation of the summary of nocturnal games was an analysis of a professional literature. Results: Creation of the summary of nocturnal games, which focused of cooperation and competition. The write up of the criteria for their making and practically explaining them on an example. Conclusion: The contribution of this paper is the summary of nocturnal games, which can be used by all, who have interest in this topic and defining of the criteria for their successful making and realization of this type of games. Keywords: game, significance of games, contribution of games, darkness, stress, competition, cooperation
Silence
Šterbáková, Daniela ; Thein, Karel (advisor) ; Kolman, Vojtěch (referee) ; Fulka, Josef (referee)
Silence is a negative term denoting absence of sounds. However, our ordinary way of speaking about silence suggests that the latter is some perceptible reality, 'some- thing' perceived. But is it legitimate to say that we hear silence - absence of sound? What implications about perception does such a way of speaking have? The aim of the present thesis is to analyse these questions. The analysis unfolds along three axes. The first part of the thesis reconstructs the problem of perception of silence in John Cage's 'silent piece' 4'33" in context of its conceptual origin, Cage's aesthetics, and reflection of his work in his written texts. Hence the introduction of the problem of perceptible silence in recent thought. It discusses the thesis that we cannot hear absolute silence, not even in the soundproof chamber, and considers the question whether it is adequate to say that we can hear silence if we expect to hear music, but the music does not sound - a question that was raised by the premiere of 4'33". The second part of the thesis scrutinizes the position according to which we can directly hear/listen to silence which is the absence of sounds, namely the arguments of Roy Sorensen and Ian Phillips. Emphasis is put on Sorensen's theory since it is in direct contrast to Cage's position (though Sorensen...
Darkness as a Metaphor in Film Noir
Chromčáková, Petra ; Hájek, Václav (advisor) ; Řehořová, Irena (referee)
The thesis Darkness as a Metaphor in Film Noir explores the theme of darkness in film noir. Darkness is not merely formal, but also metaphorical communication vehicle, which works as a semantic framework and therefore when "reading" interpretive efforts have to be expended. In question of theory the thesis is based on Paul Ricoeur's living metaphor that transmute existing meanings and causes interpretive activities, as well as on conceptualization of the text openness towards the recipient, which is represented by theories of Roman Ingarden's places of indeterminacy, Wolfgang Iser's gaps, and Umberto Eco's open work. The hypothesis is the presumption that film noir can be understood in a way that it brings to viewers a change of perception, or a new visual experience, which was not present in cinema until then and which leads to the perception of "third sense". The thesis provides analyses of film noir movies and highlights their specific narrative and stylistic elements. The research also refers to the history of darkness in visual culture, while asking whether the traditional stereotypes can be separated from the inevitable sensual experience.

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